PROTOCOL ECHO‑N
A downloadable game
!PLEASE USE WINDOWS VERSION FOR FULL SCREEN!
[ PROTOCOL ECHO‑N ∴ CLASSIFIED ]
AUTONOMOUS CLONE WARFARE SIMULATION // FILE 014-E
ACCESS: LEVEL 6 — TEMPORAL DIVISION
INITIATIVE TYPE: Loop-Based Combat Prototype
UNIT DESIGNATION: Echoform [Pattern-Mimic Clone, Type-C]
DEPLOYMENT ZONE: Sector 9 // System Outbound‑73
OBJECTIVE: Continuous suppression of anomalous hostiles through iterative recursion
SUMMARY:
Protocol Echo‑N was initiated to explore loop-driven infantry viability. Upon operator death, an Echoform clone is deployed, replicating the last operational cycle. Behavioral data indicates increasing drift after multiple iterations. Temporal integrity: UNSTABLE.
KEY NOTES:
- Clone Behavior: Mimics prior life-cycle with high precision
- Loop Trigger: Immediate upon unit fatality
- Instability Risk: Increases with each subsequent echo
- Chain Reactions: Multiple echoes may compound battlefield anomalies
CURRENT STATUS: PROGRAM SUSPENDED
REASON: “Autonomy Event” observed at Loop #14, containment failure.
Further deployment suspended under Order Theta‑13.
DO NOT ATTEMPT TO REACTIVATE.
Echoforms may retain unregulated memory beyond source parameters.
[ ADDITIONAL DATA // EXPERIMENTAL RECORD ]
Game Jam: This simulation was developed during the Bullet Hell Game Jam. Unstable conditions expected.
Controls:
PRIMARY | ALTERNATIVE | |
MOVE | WASD | ARROW KEYS |
SHOOT | J | X |
THROW GRENADE | K | C |
[ END OF FILE // PROTOCOL ECHO‑N ]
PROPERTY OF TEMPORAL DIVISION — DO NOT DUPLICATE
UNAUTHORIZED REVIEW WILL TRIGGER COGNITIVE HAZARD PROTOCOLS
[ BLACKSITE 09‑A // FILE SEALED ]
Published | 1 day ago |
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | FakeStanTheMan |
Genre | Shooter |
Made with | GameMaker, GIMP |
Tags | Bullet Hell, Retro |
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I like the design of angel!
Thank you :)